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I don’t mind difficult games, but I like ones that offer rewarding experiences and noticeable upgrades once the learning curve is complete. With a game like Destiny, the social component really adds to the experience because the underlying gameplay is rock-solid and enjoyable. Also, after playing for even a short time the combat becomes rather repetitive and the mechanics of the game just aren’t that fun, no matter if you’re playing with others or solo. Having said that, some missions can really drag on for a lengthy amount of time as the computer-controlled enemies can be downright vicious. The game does slightly scale up with more players, so it’s not exactly a walk in the park, but it does seem more palatable with others having your back. Up to four players can venture forth and take on the brutal enemy hordes. Some of this difficulty can be absorbed if you have friends that also own the game and play the campaign co-op. It’s a shame, because the underlying gameplay mechanics and the immersive visuals are so inviting, but the uneven challenge level prevents me from coming back as often as I’d like. If the game’s levels were individually designed with better care taken to provide a fair challenge it wouldn’t become so frustrating so quickly. I feel this is a direct result of the randomized levels and enemy placement. The thing is, you already spent good money on the game, and even on the easier difficulty levels you can find yourself hanging on by a thread in no time flat. In some ways it feels like it’s a modern day version of its arcade roots – a quarter muncher at heart that wants nothing more than to deal fast punishment to get more of your money. You will gain upgrades to your tank to decimate foes more efficiently, but man they seem to scale up even faster and the game quickly becomes super challenging. There are different nodes that you can choose on a map to play next, each slightly randomized. I really have no problems with the visual presentation, and I think most people will enjoy the immersive worlds that have been created.īattlezone quickly ramps up in difficulty as the game progresses. In some ways the graphics remind me of older games, like Cybermorph on the Atari Jaguar (now, that’s a callback!), except of course much more refined all these years later. I really dig the futuristic and somewhat simplistic aesthetic provided by the game’s engine. The graphics have a neon look to them that is quite appreciable, especially in VR.
#Battlezone 2 playstation movie#
Once you launch out of the home base you’ll be in an arena level that looks like something ripped right out of the movie Tron. Look up to actually see the guns of your tank overhead. Look down to view your radar screen and looking left and right will show more data, like your weapons that are equipped, mission status, and ammo in reserve.
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You actually feel like you’re sitting inside a tank and you can look all around your environment. Starting Battlezone is a visual treat and an immersive one at that.
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I don’t care for the idea that the levels I play could be different from someone else’s experience. Some players out there will love this decision, but I prefer my games to have detailed level design and implementation. Knowing little of the game before jumping in, I was surprised to learn that the campaign isn’t comprised of well thought out story-based missions, but rather a rogue-like level structure where things can change every time you play. In my case, I was interested in playing the solo campaign. Instead you’re presented with some different gameplay modes with little to no explanation of what you’re in for. Normally games these days will walk you through a tutorial and have an introduction to the game.
#Battlezone 2 playstation Pc#
It looked like something from a PC game circa 1995. Upon booting up the retail version I was immediately struck by the bareness of the main menu. I liked what I played and was excited to play the final game. My first-ever experience with PSVR was playing a demo for Battlezone at a GameStop event. Unfortunately for Battlezone, I had way more fun with some of the considerably lower priced games (Batman VR and Rez Infinite say hello). Normally I don’t mention pricing in my reviews, but if you’re going to charge more than any other game on the system, I expect there to be reasons to support this decision.
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#Battlezone 2 playstation full#
What’s uncertain is whether or not that same audience will make the jump to PlayStation VR (PSVR) and purchase this title, one of the only games priced at a full $59.99. If World of Tanks is any indication, there’s a big enough fan base for tank warfare games to warrant a game like Battlezone.
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